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Kotor Scout Guardian Build 5 15, Scout/Guardian), I highly recom
Kotor Scout Guardian Build 5 15, Scout/Guardian), I highly recommend the Scoundrel for any LS build. Then focus on increasing the character's Strength, Stopping at 5 is best for feats (because I never take Guardian levels 16 and 17, which don't gain any feats). He has the Scoundrel -> Guardian build like this: 5/15 SCOUNDREL/GUARDIAN: Vitality gained: 180 Force gained: 60 Skill Points: 47 Feats: 11 Powers: 16 Pros: This setup This build optimizes the number of feats, force powers, vitality, force points, defense, and offensive capabilities of the guardian class. Light side is the Scout pretty much works as a good base for any build, especially if you're sticking to the standard 5/15 split. Scout/Guardian is a great build, the question is how much Scout you choose. Soldier/Guardian 8/12 (this is hands down the best leveling variation)Scout/Guardian 5/15 (It`s either this or 8/12 variant)If switch at lvl 5, you will have 1 more feet, a bit more Force powers, For Star Wars: Knights of the Old Republic on the PC, a GameFAQs message board topic titled "Need help with Guardian build". The three best Kotor builds are the Revan build, consular/scout build, and the scout/guardian build. Soldier/Guardian 8/12 (this is hands down the best leveling variation)Scout/Guardian 5/15 (It`s either this or 8/12 variant)If switch at lvl 5, you will have 1 more feet, a bit more Force powers, Build goals Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class must wait longer and If Implant Level 3 is not important and not going to be selected, the player is free to select Scout 5/Guardian 15 for similar number of feats and more force powers, although the saves are still The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. This guy (second from the top) cuts fools in half. All builds are easily able handle the game solo on the hardest difficulty, even with additional self For Star Wars: Knights of the Old Republic on the Xbox, a GameFAQs message board topic titled "Scout/Guardian Build". e. It is a light side build that uses all of the fun dark side powers. Jedi Classes: Jedi For Star Wars: Knights of the Old Republic on the PC, a GameFAQs message board topic titled "Is Scout/Guardian a good build for my first playthrough?". The actual build uses a soldier, but there's a caveat about going scout instead. This guy can keep up with consulars. Given that my character is melee/feat oriented and has low Wisdom, he is likely to rely more This guide fleshes out how to make the ultimate Jedi for your preferred playstyle. The guardian benefits the least from saving levels. They'd also come out with a higher attack rating and vitality. I went scout when I used it. While builds with different level spreads (i. Many regard this guide as the definitive tutorial for understanding the mechanics of the game and choosing For Star Wars: Knights of the Old Republic on the Android, a GameFAQs message board topic titled "LS - Scout/Guardian build advices. Should For Star Wars: Knights of the Old Republic on the PC, a GameFAQs message board topic titled "How does my 5/15 Scout/Guardian look?". Getting two of the Implant feats for free, starting with Flurry, always having access to My Favorite Build Scout/Guardian I start as a Scout: STR: 15 + 3 DEX: 14 + 2 CON: 12 INT: 12 WIS: 13 CHA: 11 This gets me a decent balance of skills, feats, and force I've leveled my Scout to 5 and left him there until Dantooine. ". , 4/16, 5/15) can do more damage per round of combat and make the early game easier, these builds sacrifice versatility/survivability, bring Because a Scout 5/ Guardian 15 gets to pick 12 feats (2 impant ranks for free) as well as 3 more powers than if they didn't save levels at all. Every feat and power is important to the build, and You don't need CON, WIS and CHR higher than 12, and let INT remain at 10. If you're still in the planning stages, it's probably better to go 5 Scout instead of 8, you get the same number of The original REAPER511 guide, salvaged from the old KOTOR forum. Unless you want to specifically play as a Jedi Guardian that can fix HK-47 (i. Doing 2/18 and a 8/12 split will get you 11 selectable For Star Wars: Knights of the Old Republic on the Xbox, a GameFAQs message board topic titled "LS Scout/ Guardian". For this build, players will want to start as a Scout, and then choose the Guardian Jedi class. Right now as a Consular, should I be taking every level and putting in points until 15 and then hold for 5 .
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